Cozy grove reviews1/10/2024 Technical mishaps start to occur and be rather noticeable once islands are expanded and light floods the terrain, however, and having played both Switch and PC versions, this is an inherent problem with the optimization of the game, though any lag or stutters seem to be more frequent on Switch. Covering these unlit areas will not only bring the surrounding areas further to life, but also help with growing any plants you may put down or any other "pets" that can be given food in exchange for items you may find useful. Things will never fully connect, however, and it's because of this you'll learn how to craft as you naturally progress and find recipes throughout your time on the island that will help you create lamps that can expand the light to cover more obscure areas. Areas that seem closed off suddenly reveal themselves as each day passes by and with each task completed comes with it a color palette that revives the greyed out flora around a spirit's accompanying radius. The island seems small at first and it doesn't seem like Cozy Grove will have much to offer within it, but as a game that's meant to played in short spans over a long period of time (it can be roughly 40+ hours when you're actually done with it), the game continues to expand each time you play by giving new spirits to meet up with and help out with the issues they have. It's akin to Spiritfarer in how you'll make friends to help those that have gone on into their second life move into it peacefully, but with much more emphasis on being a friendly neighbor that ends up in what they'll call a new home and family as you bring color back to an otherwise bleak island. Walking in the shoes of a Spirit Scout, you’re not the first to arrive to Cozy Grove to help the ghosts that dwell there make up for lost time and move on. Even with the cozy nature and naming, however, Cozy Grove isn't exactly smooth sailing, though overall does provide an enjoyable time that's absolutely worth checking out. ![]() Cozy Grove feels one-of-a-kind in a lot of ways that perfectly sits between bright and dark, like if Animal Crossing and Don't Starve had a baby that wanted to give you a spooky aesthetic with cute animals that help convey the tranquility of an otherwise dilapidated island you find yourself upon. The flexibility of the genre has given the likes of an amalgam of titles that do their best to blend myriad styles for unique gameplay, and even the tones have lent themselves to bright and happy to dark and gloomy. There's no doubt the influence that Animal Crossing and Harvest Moon have had in giving farming simulators - as loose as that word "farming" has become - to provide not only an open experience where you can provide a piece of land with crops and cultivate, but be transported into another world where humans take a step back and the more natural aspects of life and the fauna tend to go to center stage, either being the playable character or being a large, if not main, part of the game's narrative and structure.
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