Best push hero dota 21/8/2024 ![]() ![]() The key to the strategy is picking up kills and using that advantage to push quickly.Ģ) Proper timing is key. There are three factors to focus on:ġ) Map awareness, warding and dewarding, and team coherence during roaming and ganking is essential. While powerful, early game strategies don't guarantee victory. XP in position taking down Dignitas' tier 3 tower xP utilized an aggressive early pushing style and took the game. Warding and dewarding are paramount.Ī good example of this style in action is the game between Experience and Dignitas in the Premier League. Winning lanes is an essential step toward creating openings for ganks and pushes. Burst power is important for dropping heroes in ganks, clearing creep waves and taking down towers.Ĥ) These strategies rely on lane domination and map awareness. Early game pushing strategies have to be able to gank an opponent and use the resulting numerical advantage to push towers down. Getting towers early game is more impactful than than getting them late game.ģ) Early game pushing strategies are heavily reliant on transitioning from ganking to pushing. Additionally, the entire team is provided with a quick infusion of gold, which can snowball out of control. ![]() Destroying the opponents' towers quickly deprives them of map control, giving more opportunities, and greater success, to later ganks and pushes. They aren't dependent on farming a single hero to win in the mid to late game.Ģ) Pushing strategies aim to take out towers as early as possible. So, what makes an early game pushing strategy?ġ) Pushing strategies don't require a hard carry. DTS, xP and even Na'Vi have lost games due to an underperforming Prophet. Prophet's Teleport gives him global mobility, threatening ganks and pushes in multiple lanes at once though powerful, Prophet is not a guaranteed victory. Chen roams with an army of creeps, threatening ganks and pushes whenever he's unaccounted for. Broodmother is a mobile hero with carry and gank potential that can apply nearly constant pressure to a tower. The current metagame is about creating successful ganking opportunities and swiftly transitioning into pushes. Bans of Nightstalker, Anti-Mage, Broodmother, Chen and Prophet are very common. During the first stage, teams try to get as much as they can without giving away their intentions. Both teams try to establish their own strategy while denying their opponent. The first conflict of the game occurs during the ban/pick stages.
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